Amumss
0001670254-16-000037.txt - SEC Report
Launch LUA_AUTOSCRIPT.BAT. Feel free from routine! And enjoy :) Limits of applicability.-It works only with EXML files with same structure of properties. Autoscript writer for No Man's Sky (NMS) AMUMSS environment.
19.11.2021
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As far as I know, merging mods with AMUMSS only works as long as one mod doesn't modify the same lines in the same .MBIN as another mod - it can't be two different values at once. If you prefer to keep the dmg values from Asteroid Hits but also keep gDamage's other changes, you can open the .lua in something like Notepad++ (it's free to use). Because of this, RecTUM is designed to be used as an AMUMSS .lua script, to be used along with any .paks or .luas that other basebuilding mods provide. Below is the "How to use" section from the AMUMSS page for luas alone: Unzip download into a folder like C:\AMUMSS (not under any OS controlled folder) When this mod is disabled the game will remove excess inventory slots upon loading a save made with the mod enabled. This mod enables the exosuit technology tab to be upgraded to 48 slots. A lua file is provided for use with AMUMSS. Game Version: 3.84. As far as I know, merging mods with AMUMSS only works as long as one mod doesn't modify the same lines in the same .MBIN as another mod - it can't be two different values at once. If you prefer to keep the dmg values from Asteroid Hits but also keep gDamage's other changes, you can open the .lua in something like Notepad++ (it's free to use). This mod, won't work since all it has is the .cs file inside (No .MBIN). I don't really know how to make mods with NMS Mod Builder, but looking at the .cs file I was able to make a .lua out of it for AMUMSS.
BuildFrame RecTUM - Recategorisation Trimming Utility for ...
As far as I know, merging mods with AMUMSS only works as long as one mod doesn't modify the same lines in the same .MBIN as another mod - it can't be two different values at once. If you prefer to keep the dmg values from Asteroid Hits but also keep gDamage's other changes, you can open the .lua in something like Notepad++ (it's free to use). Because of this, RecTUM is designed to be used as an AMUMSS .lua script, to be used along with any .paks or .luas that other basebuilding mods provide. Below is the "How to use" section from the AMUMSS page for luas alone: Unzip download into a folder like C:\AMUMSS (not under any OS controlled folder)
AMUMSS (auto modbuilder-updater with MOD script definition system)
Below is the "How to use" section from the AMUMSS page for luas alone: Unzip download into a folder like C:\AMUMSS (not under any OS controlled folder) When this mod is disabled the game will remove excess inventory slots upon loading a save made with the mod enabled. This mod enables the exosuit technology tab to be upgraded to 48 slots. A lua file is provided for use with AMUMSS. Game Version: 3.84. As far as I know, merging mods with AMUMSS only works as long as one mod doesn't modify the same lines in the same .MBIN as another mod - it can't be two different values at once. If you prefer to keep the dmg values from Asteroid Hits but also keep gDamage's other changes, you can open the .lua in something like Notepad++ (it's free to use). This mod, won't work since all it has is the .cs file inside (No .MBIN).
If you prefer to keep the dmg values from Asteroid Hits but also keep gDamage's other changes, you can open the .lua in something like Notepad++ (it's free to use). Because of this, RecTUM is designed to be used as an AMUMSS .lua script, to be used along with any .paks or .luas that other basebuilding mods provide. Below is the "How to use" section from the AMUMSS page for luas alone: Unzip download into a folder like C:\AMUMSS (not under any OS controlled folder) When this mod is disabled the game will remove excess inventory slots upon loading a save made with the mod enabled. This mod enables the exosuit technology tab to be upgraded to 48 slots. A lua file is provided for use with AMUMSS. Game Version: 3.84. As far as I know, merging mods with AMUMSS only works as long as one mod doesn't modify the same lines in the same .MBIN as another mod - it can't be two different values at once.
be giving a step by step guide on customizing and updating No Man's Sky Mods. Throughout the video I use the tool AMUMSS and Visual Stu.
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